I Don’t Like Tuning Cars for Forza Horizon Seasonal Challenges

Tuning cars for seasonal challenges in Forza Horizon feels like a financial black hole. The cost of acquiring and modifying cars often surpasses the rewards, especially considering the poor payout rates from wheelspins and super wheelspins. A majority of wheelspins yield a meager 1k-10k credits, while super wheelspins often disappoint with rewards of 5k-8k credits or a common car. Even winning races doesn’t offer substantial credit compensation.

Restarting the game for the third time due to corrupted save files has exacerbated this frustration. Completing seasonal challenges feels like a choice between enjoying the game organically or dedicating resources to grinding seasons, often resulting in a net loss of credits. There’s no middle ground.

For instance, a recent seasonal race required a 500,000 credit investment in a car just to unlock the Ford Supervan 3. This vehicle’s sole purpose is to win the associated championship, after which it likely becomes garage décor.

Even with maximum difficulty settings (no assists, simulation steering, highly skilled AI), a championship victory nets around 60,000 credits. Leveling up might grant a wheelspin (likely worth 5,000 credits) or a super wheelspin (potentially 10,000 credits or a common car). The reward disparity is significant.

This system might be tolerable for long-time players with abundant credits, but for those starting fresh, it’s incredibly disheartening. The imbalance between investment and reward makes seasonal challenges feel less like engaging content and more like a frustrating financial burden.

The joy of acquiring and modifying cars is overshadowed by the constant pressure to spend and the underwhelming returns. The current reward structure discourages experimentation and pushes players towards a purely economical, rather than enjoyable, playstyle. A re-evaluation of the in-game economy, particularly concerning wheelspin rewards and race payouts, could significantly improve the player experience.

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