Adding a spoiler to your car can dramatically change its appearance and performance. This guide will walk you through understanding and implementing Car Tuning Spoilers, focusing on how to modify game files for customization. We’ll delve into editing specific files to adjust spoiler options and car colors.
Understanding Spoiler Modifications in Game Files
Customizing spoilers often involves modifying game files directly. This process requires careful attention to detail and a basic understanding of file structures. While seemingly complex, with the right guidance, it can be straightforward. Remember to always back up your files before making any changes.
Editing vehicle_names.lua for Spoiler Options
The vehicle_names.lua
file within your add-on folder manages the text displayed for various car parts, including spoilers. To add or modify spoiler names:
-
Locate global.gxt2: This file, usually found in
dlc.rpf/x64/data/lang/yourlanguagedlc.rpf/global.gxt2
, contains hexadecimal keys and corresponding text strings for car parts. -
Copy Relevant Entries: Identify the hexadecimal keys associated with spoilers (e.g., “Spoiler A,” “Spoiler B”) and their corresponding hex values within the
global.gxt2
file.0x004D4C50 = NISSAN 0x2C80553E = Spolier D 0x5A07304B = Spoiler E ...
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Create/Edit vehicle_names.lua: If this file doesn’t exist in your add-on folder, create it. Then, using the copied entries, add the following Lua code, replacing the example hex values with the ones you copied:
function AddTextEntry(key, value) Citizen.InvokeNative(GetHashKey("ADD_TEXT_ENTRY"), key, value) end Citizen.CreateThread(function() AddTextEntry('0x2C80553E', 'Spoiler D') AddTextEntry('0x5A07304B', 'Spoiler E') -- Add more entries as needed end)
This script ensures the game correctly displays the names of your customized spoilers. This process is crucial for organizing and selecting different spoiler options within the game.
Customizing Car Colors and Liveries
Beyond spoilers, you can personalize your car’s appearance by modifying the carvariations.meta
file. This file controls the available colors and liveries for a specific car model.
Modifying carvariations.meta
-
Locate carvariations.meta: This file resides within your add-on folder.
-
Adjusting Colors: Find the
<colors>
section. Within this section, you’ll find<item>
entries containing<indices>
with numerical color codes. You can change these numbers to alter the default colors of the car. Refer to a color code chart (easily found online) to find the desired numerical values for specific colors. For a solid blue color:<colors> <item> <indices content="char_array"> 83 83 83 83 </indices> </item> </colors>
-
Adding Color Combinations: To add more color options, duplicate the
<item>
block and modify theindices
with new color codes. This allows for multiple color combinations on a single car model. You can create mixed combinations by using different color codes within a single<indices>
tag.<colors> <item> <indices content="char_array"> 73 70 73 156 </indices> </item> <item> <indices content="char_array"> 83 83 83 83 </indices> </item> </colors>
By understanding and modifying these files, you can significantly enhance your car customization experience, achieving a unique and personalized look for your vehicles. Remember to test your changes in-game to ensure they function as intended.